

These can also lead to interacting with the computer's operating system in other ways – for instance, moving the game window off-screen and back to mimic developing film, or by gaining clues from the desktop wallpaper.

Throughout the game, the player encounters in-game computers, which signal that the player has to find content outside the game, including in the file system. Items can either be used to interact with a specific location, or combined to form a new item. Īs is typical for many adventure games, gameplay is primarily composed of solving puzzles involving items the game lacks a combat system. Throughout the game, Niko can rest, causing the program to close upon reopening, a short dream sequence is played. Although the game exclusively shows Niko's viewpoint, employing a top-down perspective, the player is a separate character, referred to by the user account they are signed into.

In OneShot, the player controls the child Niko, who is placed into an unfamiliar sunless world. OneShot features a variety of puzzles that are solved from a top-down perspective.
